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Storyboarding conventions

Storyboarding uses conventions and terms that are found in film and animation. Depending on the project, some of the terminology might be different. Some of the terms can be found below: 

     
Live Action Animation Meaning
Scene Sequence All action (individual panels) occurring in one time and place
Shot

Scene

Panel

Each individual camera position (may involve many panels, e.g. zooming)
Dialogue Dialogue Lines delivered by character in the shot/scene, from the script
Notes Action/Notes Clarifying details
FX Either practical effects (for filming) or notes for post-production

 

Often, there are some visual conventions that are consistent across storyboarding projects. For example, numbering the boards tends to follow a Scene/Sequence #, then Shot/Scene #; e.g Scene #14, Shot #1. Arrows are used to denote movement of the camera, the subject, or an object. Camera lines will usually be thicker and on the edges of the storyboard, while lines indicating subject/object movement will often be close to that object . You can always add notes to the storyboard to clarify movement, but the notes should be kept to a minimum. 

 

Object movement

 

Image
Object movement is illustrated with a graphic of a car following the direction of a large arrow

Camera movement

 

Image
Table with graphics illustrating camera movement with arrows. Fixed camera: pan, tilt and zoom. Mobile camera: truck, pedestal (or boom up/down) and dolly.

 

It is also helpful to think about the type of shot and the framing that the camera is portraying on the board. Some examples of shots are: 

  • Establishing shot
  • Internal/External shot
  • Long shot
  • Medium shot
  • Close-up
  • Extreme close-up
  • Point of view (POV) shots
  • Split screen